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![]() With our Substance asset successfully loaded into Cinema 4D and set up in Corona Renderer's Material Node System, we can go ahead and assign the asset to our mesh.Last month, Corona Renderer 7 for 3ds Max was released and now, make way for Corona Renderer 7 for Cinema 4D! Check out the video to see what’s new or read the highlights, below.įrom the Corona News Blog, here’s what’s new! You can get it from the following link for a free trial or by purchasing a subscription: You will need to install the latest release of Corona for Cinema 4D to take advantage of the Material Node System. Corona Renderer will automatically lay out your connected nodes in a neat and tidy fashion. You can locate the node system in the Corona drop down menu in the main tool bar, Corona>Material Node System. Once open, simply drag and drop your Substance asset in. We can now load our Substance asset directly into Corona Renderer's Material Node System. These settings can be fine tuned on the fly until you have a look that you are happy with. You will also notice a large variety of settings associated with your Substance asset as pointed out by the arrow in the 2nd image below. After a short waiting period, your Substance asset will now be loaded into view and also directly into the Cinema 4D's material editor. ![]() With the Substance Asset Manager window open, press File>Load Substance. and locate your. ![]() In this short guide, we will look at importing Substance assets and how they can be used in Corona Renderer's Material Node System.ĭepending on your version of Cinema 4D, the Substance loader can be found in either Cinema 4D's plugin drop-down menu or in newer versions, Pipeline>Substance Engine>Substance Asset Manager. And to make the news even better, Corona Renderer can render these material assets with ease. Since the release of Cinema 4D R17, Allegorithmic's Substance is now embedded into it. How to import Substance assets into Cinema 4D? ![]()
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